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COLORS OF OUR WORLD

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by John Pickle,
Museum of Science, Boston

A great deal of time is spent working with young students in making colors with paints, yet there is another world of color youth and adults need to explore: the colors made by mixing light. Ask most people what happens when they mixed all of their paints in their paint set together, and there is a universal agreement that a dark color will appear. And most people recognize that white sunlight passing through a prism creates a rainbow of color, but few of us ever think of this discrepancy: mixing many colors in paint make a dark color and mixing many colors in light makes white.

Colors made by mixing light are the foundation of color computer and television screens, and are a key component in today’s information technology. Yet we don’t often have the opportunity to play and experience how millions of colors are made by mixing varying amounts of red, green, and blue light. Several activities were developed in the "Interpreting Satellite Images" learning materials to allow people to explore the colors made by adding light.

The first computer program, TriColor, lets people make over a million colors by changing the intensity of red, green, and blue light on the computer screen. Intensities are based on percent, with 0% meaning no contribution and 100% representing maximum intensity. One of the first observations are that the intensities of red, green, and blue do not add up to 100%. For example, black is made with 0% red, 0% green, and 0% blue, and white is made with 100% of red, green, and blue. You might want to think of the three intensities as coordinates of the final color in a color cube with axes of red, green, and blue. For a good visual model, see http://www.colorcube.com.

The goal of exploring colors made by light is for people to be able to identify the intensity components in red, green, and blue because this skill is critical when interpreting satellite images. Intensity measurements of invisible wavelengths of light are displayed as red, green, or blue, and the colors of the resulting image represent the surface and/or atmospheric characteristics. In order to practice identifying the intensity components of colors, Game_TriColor allows people to play the computer or a classmate in identifying either randomly generated colors or those created in secret. Hints are provided after each guess to provide guidance.

There are two key skills required in identifying the colors with red, green, and blue:
(1) matching the lightness of the color (the greater the intensities, the lighter the color and conversely, the darker the intensities, the darker the color) and
(2) the mathing the relative contribution of red, green, and blue. For example, pink is a very light color, so there are large amounts of red, green, and blue but the dominant color is red. Therefore, a nice pink can be made with 100% red, 80% green, and 80% blue. To help students measure their skills, Report_Tricolor keeps track of the guesses made for ten randomly generated colors, and a report is generated at how well they identified the overall intensities and how well they identified the dominant and least dominant color. The report appears on the computer screen, is saved to a file with the student’s identification, and may be printed as an assessment.

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Lawrence Hall of Science    © Wednesday, 07-Jan-2009 17:02:45 PST The Regents of the University of California    Contact GSS    Updated Tuesday, 02-Sep-2008 11:16:57 PDT